blendshape
English
Alternative forms
- blend shape
Etymology
From blend + shape.
Noun
blendshape (plural blendshapes)
- (animation) A face rig allowing an animator to generate new facial expressions by combining or blending a set of predefined expressions (known as the targets).
- 2013, Tina O'Hailey, Rig it Right!: Maya Animation Rigging Concepts, Focal Press, →ISBN, page 86:
- If you don't have the blendshapes your character needs then your character cannot act except with body language.
- 2015, Konstantinos Cornelis Apostolakis; Petros Daras, “Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds”, in Lucio Tommaso De Paolis and Antonio Mongelli, editors, Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 – September 3, 2015, Proceedings (Lecture Notes in Computer Science), Springer International Publishing Switzerland, →ISBN, section 1 (Introduction), pages 371–372:
- Similarly, avatar facial animation through vision-based methods has been explored following a similar approach in which facial features on the user's face are tracked via a Kinect [15] or single image acquisition methods [3, 4, 10] to generate animation via detailed face rigs or pre-defined blendshapes.
- 2019, William R. Sherman, editor, VR Developer Gems, A K Peters, →ISBN:
- Second, and more widely used for real-time purposes, facial blendshapes (predefined morph targets) can be defined as morph properties of the avatar's face and deformed according to tracking software inputs [Orvalho et al., 2012].
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